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Craps
Craps is a fast action game that offers a large variety of bets.

The Shooter is the person who rolls the dice in an attempt to establish a “Point.” A Point is the total of the uppermost sides of the dice which results in either 4, 5, 6, 8, 9, or 10. If the Point is repeated prior to a 7 being rolled, the Point is “made and the PASS LINE wager wins. If a 7 is rolled, the PASS LINE wager loses. The numbers rolled between the Point and the 7 do not affect the wager on the PASS LINE or DON’T PASS LINE. But those numbers rolled do affect the outcome of other wagers on the layout. The COME OUT ROLL is the first roll for a permissible wager to be placed prior to establishing a COME OUT POINT. The following paragraphs briefly explain the various wagers that may be made in Craps.
A. PASS LINE : A bet placed on the PASS LINE before the COME OUT ROLL (the first roll of the dice) wins if a 7 or 11 rolls and loses if a 2,3, or 12 rolls. If any other number rolls (4,5,6,8,9, or 10), it becomes the POINT. In order to win the bet the Shooter must repeat that number before a 7 is rolled. If a 7 is rolled before the Point number is rolled, the bet is lost. PASS LINE bets are paid even money. They cannot be placed, reduced or removed after the POINT is established.
B. DON’T PASS LINE : A bet placed on the DON’T PASS LINE before the COME OUT ROLL is opposite of a bet on the PASS LINE. The bet loses on the COME OUT ROLL if a 7 or 11 is rolled, and wins if a 2 or 3 is rolled. If a 12 is rolled, (BAR “TWO SIXES”) the wager becomes the Point. In order to win the bet, which pays even money, the dice must roll a 7 before the Point is repeated. If the Point is repeated before a 7 is rolled the bet loses. DON’T PASS LINE bets cannot be placed or increased after a point is established, but may be removed or decreased.
C. COME : Come Bets may be placed anytime after the PASS LINE Point is established on the COME OUT ROLL. The rules concerning the win/loss are the same as the PASS LINE. If a 4, 5, 6, 8, 9, or 10 is rolled immediately after a COME Bet, the Dealer will move the bet to the box of that particular number. This is an even money bet and cannot be reduced or removed after a Point is established for such bet.
D. DON’T COME : A DON’T COME Bet is opposite of a COME Bet. It may be placed on the DON’T COME any time after the DON’T PASS LINE Point is established (on the Come Out Roll). The rules concerning the win/loss are the same as the DON’T PASS LINE, remembering that if a 12 is rolled immediately following placement of such a wager, it becomes void (BAR “Two Sixes”). If a 4, 5, 6, 8, 9, or 10, is rolled, the Dealer will move the bet to the box behind that particular number. This is an even money bet and cannot be placed or increased, but may be removed or decreased after a Point is established for such bet.
E. ODDS : Once a point has been established (4, 5, 6, 8, 9, 10) an additional bet can be made to the original Pass Line, Don’t Pass Line, Come or Don’t Come bets. You may “take” ODDS as an additional bet on the PASS LINE and COME wagers, and you may “lay “ ODDS as an additional bet of the DON’T PASS LINE and DON’T COME bets. The ODDS wagers may be reduced or removed at anytime.
F. PLACE BET: PLACE BETS TO WIN may at anytime and can be placed on any or all the numbers of 4, 5, 6, 8, 9, 10, by the Dealer, at your request. If the selected number is rolled before a 7, the wager wins. If a 7 is rolled, the wager loses. Place Bets are automatically “OFF” (inactive) on the Come Out Roll, but may be called “ON” (active) by the Player. PLACE BETS may be increased, decreased, removed or called “OFF” (inactive) at any time. The ODDS payoff for a PLACE BET is based on the ratio of the two die.
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